CfP: SPeL 2013. 6th International Workshop on Social and Personal Computing for Web-Supported Learning Communities


This workshop deals with current research on collaboration and personalization issues in Web-supported learning communities. Its aim is to provide a forum for discussing new trends and initiatives in this area, including research about the planning, development, application, and evaluation of intelligent e-learning systems, where people can learn together in a personalized way through social interaction with other learners. The workshop will be held in Sinaia, Romania, on 11-13 October 2013.

logo_SPeL2013The workshop follows the previous SPeL 2008, SPeL 2009, SPeL 2010, SPeL 2011 and DULP&SPeL 2012 editions. It is held in conjunction with the 17th International Conference on System Theory, Control and Computing
ICSTCC 2013.

The general topic of SPeL 2013 is the social and personal computing for web-supported learning communities, focusing on emergent technologies for applied computing in education.

Web-based learning is moving from centralized, institution-based systems to a decentralized and informal creation and sharing of knowledge. Social software (e.g., blogs, wikis, social bookmarking systems, media sharing services) is increasingly being used for e-learning purposes, helping to create novel learning experiences and knowledge. In the world of pervasive Internet, learners are also evolving: the so-called „digital natives” want to be in constant communication with their peers, they expect an individualized instruction and a personalized learning environment, which automatically adapt to their individual needs.


The workshop welcomes submissions covering aspects of collaboration, social interactions, adaptivity and personalization in technology enhanced learning, particularly related to issues about:

* Social learning environments
* Theory and modeling of social computing in education
* Web 2.0 tools for collaborative learning
* Personal learning environments
* Lifelong learning networks
* Virtual spaces for learning communities
* Social networks analysis and mining
* Computer-supported collaborative learning
* Personalized and adaptive learning
* Adaptation methods and techniques for groups of learners
* Intelligent learner and group modeling
* Learning analytics
* Collaborative filtering and recommendations for learners
* Game-based social learning
* Metadata, folksonomies and tagging
* Mobile e-learning applications
* Cloud-based learning
* Intelligent agent technology in web-based education
* Semantic web and ontologies for e-learning
* E-learning platforms and tools
* Cognitive, motivational and affective aspects
* Practice and experience sharing


The workshop papers should be formatted according to the IEEE Conference Submission Standards ( They should not exceed 6 pages in length (up to 2 more pages are acceptable, but they will incur a charge of 50 EUR/page).

All papers should be submitted in PDF format, through the Easychair system:

All accepted workshop papers will be published in the main conference proceedings, which will be indexed in IEEE Xplore and INSPEC. Authors of accepted workshop papers will be required to register to the main conference and present their paper.

Important Dates
June 7, 2013 Abstract submission (extended deadline!!)
June 14, 2013 Full paper submission (extended deadline!!)
July 15, 2013 Acceptance notification
July 31, 2013 Registration and camera-ready papers
October 11-13, 2013 ICSTCC 2013 conference

Conference fees
Authors of accepted workshop papers will be required to register to the main conference and present their paper. The conference fees are as follows:

  • Early registration fee: 250 EUR (200 EUR for IEEE Members)
  • Late registration fee: 300 EUR (250 EUR for IEEE Members)
  • Early student registration fee: 150 EUR
  • Late student registration fee: 180 EUR

Elvira Popescu – University of Craiova, Romania
Sabine Graf – Athabasca University, Canada

Please refer to the workshop website ( for more information and send email at for any inquiry.


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