Call for papers: eLearning content


For the following issue of eLearning Papers, there are welcome proposals of articles and papers that address practical experiences in the planning, design, implementation and continuous improvement of e-learning content. (Deadline: 15 September 2009)

The landscape of e-learning content is undergoing continuous change. The development of digital media is providing radical new opportunities for learning content providers as well as learners. The increasing bandwidth of telecommunications enables the unforeseen use of media wealth (video clips, audio clips, simulations, etc.) in e-learning content provision. Digital libraries and other resource bases liberate learning providers and users from the use of physical libraries with restricted access.

The boundaries between learning providers and learners are also altering in relation to e-learning content: learners are entering the nucleus of content production. The fascinating examples of Wikipedia, YouTube and MySpace among others show the power and potential of peer production and user-created content in learning. Alternative ways of designing and distributing learning content have also created new e-learning models. One example is iTunes U, which is based on the use of audio and video courses stemming from elite universities and educational institutions. Learning content also originates from a broader variety of actors; for example, third sector organisations, museums and news companies can be important providers of learning content.

However, although the attractive technological opportunities are providing new opportunities for e-learning, good e-learning still has to be properly designed, implemented and supported. There are still important aspects of thorough pedagogical and instructional design to be respected. The interactivity of e-learning content does not just happen; it must be planned, implemented and supported. Access to learning remains a key challenge, now and in the future.

For the following issue of eLearning Papers, we welcome articles and papers that address practical experiences in the planning, design, implementation and continuous improvement of e-learning content. Although not limited to the following aspects, we look forward to receiving papers and articles addressing the following issues:

1. Interactivity of e-learning content
2. Evaluation and quality assurance of e-learning content
3. Challenges relating to the pedagogical design of e-learning content
4. Designing, planning and implementing access to e-learning content
5. Innovative design of e-learning content
6. Peer production of e-learning content
7. Simulations and games as part of e-learning content
8. The challenges of e-learning content intellectual property rights

Read more here:

The provisional date of publication is the end of November 2009.
For further information and to submit your article, please contact:
Guest Editor: Ari-Matti Auvinen, Senior Partner, HCI Productions Oy, Helsinki, Finland.


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